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Bailey Robinson's Game Design Portfolio
Game Development Showcase Projects, VFX & 3D Models
A real time portal effect using stencil projection to blend seamlessly with surfaces.
Combines layered textures, UV animation, and distortion to create depth and energy.
A set of real time sword based magic effects focused on impact and readability.
Uses layered animations, timing, and visual cues to clearly define damage zones and direction.
A motorcycle racing game where players bet on AI controlled races.
Converted from 3JS to Unity, redesigned race tracks, and developed a bike customization system.
A cohesive stylized medieval asset pack for a client project, featuring buildings, props, weapons, and enemies optimized for real time use.
A fully modeled and textured 3D character created for Ashen Labyrinth, optimized for
real time use.
Features clean topology, PBR materials, and a rig ready mesh.
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