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Robot

Bailey Robinson

​Unity Developer & Technical Artist

Unity (C#) • Blender • Level Design • Shaders & VFX

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Experience

Freelance Game Developer, Upwork | 2024 – Present

Collaborating with global clients to engineer Unity based gameplay systems, implement technical art assets, and design optimized level environments.

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DNA Racing

  • Rebuilt and refactored core gameplay loops, mechanics, and UI systems utilizing Unity and C#.

  • Constructed 5 custom race levels with a strict focus on player flow, composition, and gameplay readability.

  • Engineered network synchronized multiplayer functionality and state replication.

  • Collaborated with the client to refine gameplay experience.
     

Stylized 3D Modeling Project

  • Developed low poly 3D environmental structures, props, weapons, and characters based on custom client specifications.

  • Optimized models for in game performance.

  • Worked within a defined art style for consistency.

 

Projects

Falling Awake (Indie Horror Game Jam – 5th Place)

  • Programmed the player "wakefulness" tracking mechanics and engineered script triggers for dynamic environmental puzzle interactions.
     

SCP: Watchful Eyes (Game Jam Project)

  • Developed multi-camera monitoring interface layouts and state-machine logic for escalating subject threats.
     

Shadow Circuit (Revival Jam – 9th Place)

  • Collaborated in an agile team environment to rapidly prototype and deploy core gameplay systems under a strict deadline.
     

Personal Projects (2020 – Present)

  • Ashen Labyrinth: Designed and programmed a solo horror puzzle game in Unity, engineering custom enemy tracking AI states and dynamic progression tracking.

  • Fishing and Missing: Developed core gameplay loops, mechanical systems, and interface layouts for an independent prototype.

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Education

NHTI – Concord Community College
Associate Degree in Graphic Game Design & Programming

Curriculum Includes:

  • Unity (C# scripting)

  • 3D Modeling, Rigging & Animation (Maya)

  • Multiplayer systems (Photon PUN 2)

  • Pre-production & storyboarding

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Technical Skills

Game Development:

Unity, C#, Systems Architecture, Network Synchronization, Level Design, Rapid Prototyping

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Technical Art & 3D:

Shaders (VFX Graph / Shader Graph), Particle Systems, Blender, Low Poly Optimization, Rigging & Animation

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Tools & Frameworks:

Photon Fusion, Photon PUN 2, Wwise, GitHub, Visual Studio, Photoshop

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Additional

Languages: English (Native) • Spanish (Basic)

© 2019 - 2026 Bailey Robinson Portfolio.

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