Bailey Robinson
Unity Developer & Technical Artist | Unity (C#) • Blender • Level Design • Shaders & VFX | Available for Contract

Bailey Robinson
Unity Developer & Technical Artist
Unity (C#) • Blender • Level Design • Shaders & VFX
Experience
Freelance Game Developer, Upwork | 2024 – Present
Collaborating with global clients to engineer Unity based gameplay systems, implement technical art assets, and design optimized level environments.
DNA Racing
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Rebuilt and refactored core gameplay loops, mechanics, and UI systems utilizing Unity and C#.
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Constructed 5 custom race levels with a strict focus on player flow, composition, and gameplay readability.
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Engineered network synchronized multiplayer functionality and state replication.
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Collaborated with the client to refine gameplay experience.
Stylized 3D Modeling Project
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Developed low poly 3D environmental structures, props, weapons, and characters based on custom client specifications.
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Optimized models for in game performance.
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Worked within a defined art style for consistency.
Projects
Falling Awake (Indie Horror Game Jam – 5th Place)
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Programmed the player "wakefulness" tracking mechanics and engineered script triggers for dynamic environmental puzzle interactions.
SCP: Watchful Eyes (Game Jam Project)
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Developed multi-camera monitoring interface layouts and state-machine logic for escalating subject threats.
Shadow Circuit (Revival Jam – 9th Place)
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Collaborated in an agile team environment to rapidly prototype and deploy core gameplay systems under a strict deadline.
Personal Projects (2020 – Present)
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Ashen Labyrinth: Designed and programmed a solo horror puzzle game in Unity, engineering custom enemy tracking AI states and dynamic progression tracking.
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Fishing and Missing: Developed core gameplay loops, mechanical systems, and interface layouts for an independent prototype.
Education
NHTI – Concord Community College
Associate Degree in Graphic Game Design & Programming
Curriculum Includes:
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Unity (C# scripting)
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3D Modeling, Rigging & Animation (Maya)
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Multiplayer systems (Photon PUN 2)
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Pre-production & storyboarding
Technical Skills
Game Development:
Unity, C#, Systems Architecture, Network Synchronization, Level Design, Rapid Prototyping
Technical Art & 3D:
Shaders (VFX Graph / Shader Graph), Particle Systems, Blender, Low Poly Optimization, Rigging & Animation
Tools & Frameworks:
Photon Fusion, Photon PUN 2, Wwise, GitHub, Visual Studio, Photoshop
Additional
Languages: English (Native) • Spanish (Basic)