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Bailey Robinson's Game Design Portfolio
Real Time VFX
A curated collection of real time visual effects created for games. Each one demonstrates adaptability, performance optimization, and creative design, showcasing my ability to craft immersive, game ready VFX.
Portal:
Real time portal effect created in Shader Graph, using a stencil shader to project the portal as a decal onto surfaces. Built with layered textures, scrolling UVs, and emissive gradients to create a sense of depth and energy. Expanded with custom features including a customizable background and noise based distortion, showcasing technical precision and creative adaptability
Sword Magic:
A set of real time sword based magic effects built around spatial control, impact, and strong visual hierarchy. These effects use expanding magic circles, layered mesh based animations, and controlled timing to clearly define damage zones and directionality. Emphasizes weight and impact through staggered reveals, scale variation, and environmental interaction, delivering powerful feedback while maintaining gameplay readability.
Ice Magic:
A cohesive set of real time ice based VFX designed for area control and directional attacks. These effects emphasize clear gameplay readability through strong silhouettes, controlled timing, and distinct damage zones. Combines mesh based animation and particle accents to deliver sharp, elemental impact while maintaining visual clarity in moment to moment gameplay.
Tornado:
Real time tornado effect created in Unity’s VFX Graph, using layered motion and rotational forces to simulate upward suction and continuous flow. Built with controlled velocity fields, dynamic debris interaction, and vertical motion shaping to convey scale, power, and environmental influence. Designed to maintain strong visual readability while delivering a sense of force and impact.
Blood Magic:
Real time blood magic effect built around staged buildup and energy convergence. Uses animated surface effects, pulsing energy flow, and mesh based growth to convey power accumulation before release. Temporal pacing and secondary surface reactions enhance impact clarity while maintaining strong visual readability in combat.
Plant Growth:
A real time plant growth effect focused on organic motion, transformation, and life cycle progression. The animation emphasizes staged reaction and natural unfolding through controlled rotation, twisting growth, and scale based expansion. Secondary elements such as leaf emergence and opening petals reinforce a sense of vitality and responsiveness, creating a readable, stylized growth sequence suitable for magical or environmental gameplay moments.
Lightning Magic:
Real-time lightning magic effects built around fast strikes and strong impact feedback. Uses emissive materials, animated meshes, and outward moving particle bursts to convey energy discharge and force. Ground impact visuals and timing control reinforce hit confirmation while preserving clarity in combat scenarios.
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