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Real Time VFX

A curated collection of real time visual effects created for games. Each one demonstrates adaptability, performance optimization, and creative design, showcasing my ability to craft immersive, game ready VFX.

Portal:

Real time portal effect created in Shader Graph, using a stencil shader to project the portal as a decal onto surfaces. Built with layered textures, scrolling UVs, and emissive gradients to create a sense of depth and energy. Expanded with custom features including a customizable background and noise based distortion, showcasing technical precision and creative adaptability

Sword Burst:

Real time sword burst effect featuring two concentric rings of swords emerging from the ground at varying lengths, oriented outward to create a defensive barrier. A magical ring effect appears beneath the player, anchoring the swords and enhancing the sense of impact. Demonstrates timing, mesh-based animation, and layered visual elements to communicate area of effect damage and gameplay clarity.

Ice Burst:

Real time ice crystal burst effect where jagged lines of icy rocks erupt from the ground in an outward directions. The effect radiates away from the player, creating an area of denial that damages nearby enemies. Combines mesh based animation, particle accents, and timing to deliver a sharp, elemental impact while maintaining gameplay clarity.

Ice Wave:

Real time ice wave effect where jagged ice crystals launch forward in a cone shape from the player. Designed to clearly communicate direction and area of effect damage while maintaining a sharp, elemental aesthetic. Showcases mesh based animation, timing control, and visual clarity for gameplay readability.

Magic Arrow:

Real time magic arrow projectile with a dynamic trail and particle effects, culminating in a visually striking impact when it hits a target. Designed to clearly communicate motion, direction, and impact while maintaining gameplay readability. Demonstrates use of particle systems, shader driven trails, and timing for interactive, game ready effects.

Ghost Steps:

Real time ghost footsteps effect where footprints appear sequentially in a walking pattern, each accompanied by a subtle burst of ghostly particles. Designed to convey motion, presence, and atmosphere while maintaining gameplay clarity. Demonstrates particle system control, timing, and environmental storytelling through VFX.

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