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Bailey Robinson
Unity Developer & Technical Artist | Unity (C#) • Blender • Level Design • Shaders & VFX | Available for Contract
Real Time VFX
A curated collection of real time visual effects created for games. Each one demonstrates adaptability, performance optimization, and creative design, showcasing my ability to craft immersive, game ready VFX.
Real Time Portal:
A real time portal effect utilizing custom stencil shaders to seamlessly project and blend spatial views.
Developed custom Unity shaders combining layered textures, UV distortion, and particle systems to simulate visual depth. Engineered the stencil buffer logic to ensure clean rendering performance and smooth camera to
surface intersection.
Sword Magic Set:
A set of real time combat effects built around spatial control, high impact timing, and strong visual hierarchy. Developed utilizing expanding magic circles, layered mesh based animations, and staggered scaling to clearly define damage zones and directionality. Every effect is engineered to deliver heavy visual feedback and environmental impact while strictly maintaining gameplay readability.
Ice Magic Set:
A set of real time ice VFX engineered for area control and directional combat attacks. Developed using combined mesh based animations, localized particle accents, and controlled timing to establish sharp, elemental impacts. Focused on strong silhouettes and distinct damage zones to guarantee high fidelity visual clarity during high speed, moment to-moment gameplay loops.
Tornado:
A real time tornado simulation created inside Unity’s VFX Graph using layered motion and rotational forces to simulate upward suction. Built utilizing velocity fields, vertical motion shaping, and dynamic debris interaction to establish a continuous visual flow and environmental influence. Designed to maintain clean rendering readability while delivering a steady sense of force and physical impact.
Blood Magic:
A real time combat effect built around a staged buildup and directional energy convergence. Developed using animated surface materials, pulsing flows, and mesh based growth to communicate a clear anticipation phase before energy release. Emphasizes precise temporal pacing and secondary surface reactions to deliver immediate impact feedback while maintaining strict visual clarity during active combat.
Plant Growth:
A stylized plant growth sequence modeled and animated in Blender to simulate a natural lifecyle progression. The animation features multi stage keyframe timing, utilizing controlled twisting growth, rotation constraints, and progressive scaling. Synchronized secondary animations, including leaf emergence and opening petals, establish an organic, highly responsive transformation sequence ready for game engine integration.
Lightning Magic Set:
Real time lightning effects engineered around high speed strikes and strong impact feedback. Developed using emissive materials, animated meshes, and sharp outward particle bursts to simulate an instantaneous energy discharge. Incorporates immediate ground impact visuals and strict timing controls to reinforce player hit confirmation while preserving total visual clarity in combat scenarios.
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