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3D Models

A curated selection of 3D assets developed in Blender, focusing on efficient modeling, texturing, and real time material creation. Each piece is constructed with deliberate attention to topology, form, and surface definition to produce versatile, production ready assets for modern game engines.

Character:

A fully modeled and textured 3D character created for the Ashen Labyrinth project, optimized for real time engine use.

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Developed the character mesh in Blender from initial layout to final low-poly geometry. Focused on clean topology, PBR material creation, and structuring an optimal edge loop layout to ensure the mesh is completely ready for skeletal rigging and animation.

A collection of stylized medieval props, weapons, buildings, and enemies currently being developed for a client project.
 

Actively modeling and texturing a diverse range of assets based on project specifications. Focusing on clean topology and efficient polygon counts to ensure all meshes are fully optimized for real time game execution.

Geode:

A fully procedural geode tool built entirely inside Blender using Geometry Nodes to generate scalable prop variations. Features adjustable parameter controls for dynamic crystal formations alongside custom real time shaders that automatically adapt to structural shifts, producing optimized geometry ready for game use.

Lantern:

A realistic lantern modeled in Blender featuring custom procedural materials with dynamic parameter controls. The material architecture allows real time adjustments for glass weathering (fog, cracks, noise) and metal surface degradation (rust and paint wear). Includes an integrated procedural flame effect, providing a complete real time lighting and VFX shader solution ready for game integration.

Harpoon Gun:

A mid to low poly hard surface weapon prop modeled in Blender with optimized, game ready topology and efficient UV layouts. Textured with custom PBR materials to deliver realistic wood grain and weathered metal surfaces. Structured with strict attention to mechanical alignment and clean bevel profiles, ensuring the asset is lightweight, highly optimized, and production ready for real time gameplay pipelines.

© 2019 - 2026 Bailey Robinson Portfolio.

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