
Bailey Robinson
Unity Developer & Technical Artist | Unity (C#) • Blender • Level Design • Shaders & VFX | Available for Contract

About Me
Hi, I’m Bailey. A Unity Developer and Technical Artist who builds games and interactive mechanics from the ground up.
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I specialize in Unity (C#), Blender, VFX, and balancing technical programming with creative execution. I focus on delivering optimized, engine-compliant systems that are creatively unique, highly playable, and run smoothly without tanking performance.
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I operate comfortably both independently and within team structures, ensuring that creative vision always aligns with tight technical constraints and player expectations. My inspirations are drawn from games, film, literature, and real-world mechanics, driving me to find innovative, optimized solutions for every project. I am fully equipped for remote contract roles and immediate integration into studio pipelines.
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๐ฎ Let’s connect: baileyrobinson360@yahoo.com
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โโโโโโor you can reach out to me at any of these links here:
Unity (C#), Blender, VFX , technical programming




