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Bailey Robinson's Game Design Portfolio
Procedural Materials
A curated collection of procedural materials created entirely in Blender. Each one is fully customizable and adaptable for different environments and assets. Each one demonstrates flexibility in shading, texturing, and surface detail, showcasing my ability to create versatile, game ready materials.
Glass:
Adjustable parameters allow for control over fog density, surface cracks, and distortion noise, making it versatile for both realistic and stylized props.
Worn Painted Metal:
Features adjustable rust levels, paint wear, and surface aging sliders, allowing for a wide range of looks from freshly painted to heavily corroded.
Tree Bark:
Two procedural bark materials, showcasing natural variation and organic detail. Includes controls for color, roughness, and surface irregularities to simulate different tree species and conditions.
Woven Fabric:
Procedural woven fabric material built in Blender, featuring a customizable weave pattern and color variation. Parameters allow for adjustments to thread thickness, roughness, and wear, suitable for clothing or upholstery.
Sci-Fi Metal:
Features customizable modular paneling generated through procedural patterns, with adjustable extrusion and recession for surface depth. Designed for versatile use in futuristic environments and hard-surface assets.
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