
Bailey Robinson
Unity Developer & Technical Artist | Unity (C#) • Blender • Level Design • Shaders & VFX | Available for Contract
DNA Racing
I was commissioned by DNA Racing to migrate their web based simulation game from Three.js to Unity, upgrading their existing race levels while developing new environment tracks. Over a strict 1 month high velocity contract, I successfully engineered a total of 5 custom race levels and a functioning material swapping vehicle customization system.
Production & Client Collaboration
Throughout the 30 day sprint, I operated within a rapid iterative pipeline, conducting daily stand ups and milestone reviews with the Game Director to ensure alignment on art direction and feature implementation.
Technical Scope & Deliverables
The project concluded at the end of its fixed 1 month contract timeline. In those 30 days, I successfully delivered the core gameplay logic, the material-swapping customization system, and the 3D environmental layouts for 5 distinct tracks. Because the development window was strictly limited to a single month, secondary feature such as individual bike cinematic camera intros and the final UI tracking numbers remain in their initial layout states.
Core Technical Competencies Demonstrated:
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Systems Migration: Successfully translated web based JavaScript simulation logic into scalable, performance optimized Unity C# architecture.
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Level & Environment Design: Rapidly constructed and set dressed 5 thematic levels, prioritizing optimal composition and asset performance.
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Agile Pipeline Execution: Demonstrated highly efficient project turnaround, tool implementation, and professional client reporting under tight timeline constraints.












