top of page

Bailey Robinson's Game Design Portfolio
Game Projects
DNA Racing
Gameplay Programming • Level Design • 3D Art
A motorcycle racing game where players bet on AI controlled races.
Converted from 3JS to Unity, redesigned race tracks, and developed a bike customization system.
A cohesive stylized medieval asset pack for a client project, featuring buildings, props, weapons, and enemies optimized for real time use.
A solo horror puzzle game where players navigate a maze, solving puzzles while avoiding hostile creatures.
Designed and developed core gameplay systems, environments, and player progression.
A horror puzzle game where players must stay awake while navigating an unfamiliar environment.
Designed and implemented core gameplay systems, puzzles, and environmental interactions.
A first person survival horror game focused on monitoring and maintaining high risk SCP subjects.
Designed and developed gameplay systems centered around escalating threats and player response.
bottom of page




