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Bailey Robinson's Game Design Portfolio
Ashen Labyrinth
I started work on this personal project because I wanted to push myself to make a game and release within a few months. Up until this point I had never actually released a game, so I really wanted to do that. I also wanted to push myself to make a game where I don't use any unity assets. For this project I did all the programming, art, level design, game design, and the sound.
You can try the game out for yourself here:
https://bailey-rob.itch.io/ashen-labryinth
During this project I improved the following skills
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Technical proficiency in Unity C#, as I programmed the entire project myself.
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Technical Proficiency in Blender, as I made most of the models.
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Technical Proficiency in Photoshop as I edited textures and made UI Elements.
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Continuously valuing ideas / features through the creative process, including making tough design choices.
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